


To view the collectibles you have found, pause the game and select "Journal", then "Collectibles". After the last mission, the game places you back in free roam mode so you can keep working on trophies. You can still get them all after completing the story.

You also unlock two other trophies for finding 25% and 50% of all available collectibles. That was a big mistake.Search the indicated locations to find all 31 collectibles (8 Historic Rifles and 23 Things From The Past) and get the "No Stone Left Unturned" trophy. Instead we spent too much effort trying to catch up with other AAA titles in terms of their production values and features. By positioning the game in a AAA category, it took us away from what we could have done great.

"We simply made the wrong math considering the size of our team and the originally given timeframe. "When we began development of SGW3, we decided on such a relatively large scale of the game with its open world that now we realise it was just too ambitious versus what we could have been able to deliver in any reasonable amount of time. "We've learned a lot as a team over the course of development for Sniper Ghost Warrior 3, much of which I believe has shaped the talented individuals within CI Games and the entire studio for the better," said company boss Marek Tymiñski. In short, CI Games bit off more than it could chew as it struggled to take the Sniper Ghost Warrior series triple-A and open world. In a note to press, the Polish company admitted it had made a "big mistake" with the game, and explained what went wrong. The fact the game had been delayed multiple times signalled a troubled development - and now developer CI Games has held its hands up. Oh, and there were more than a few technical hitches. It came with five minute load times but without its planned multiplayer portion. It's fair to say Sniper Ghost Warrior 3 launched in a bit of a state.
